The daily Round Table puzzle. The king and queen are seated; Merlin has set the rest of the court as a riddle; you seat the knights so that every condition holds.
Some rules are about rank — who sits nearer the king. Some are about the hall — who sits by the fire, the door, the window, the king’s hound. Some are about sight — who can see whom across the centrepiece. Every knight has a chair that keeps them all.
One table a day, as Page, Squire or Knight.
Merlin has set the seating of the court as a daily riddle. Drag a name from the conditions onto a chair, or tap the name, then the chair. A condition turns green when it is kept and red when it is broken.
Precedence relates to a knight’s proximity to King Arthur, who always sits at the head of the table. The farther a knight sits from him, the lower his rank.
On some occasions, the table features a centrepiece which obstructs vision across the table. Touch or hover a chair to help discern which positions it is blind to.
Every feature in Camelot is considered exactly three chairs wide. A knight “in front of the door” sits directly before it or in either adjacent chair. Touch or hover a feature to see its chairs.